15 Thought Leaders on Esports
Get into a conversation with any sports fan about the Big East, everyone knows you’re talking about the Big East Conference, a collegiate athletic conference that competes in NCAA Division I in 10 men’s sports and 12 women’s sports. But esports?
Inside Track from 15 Thought Leaders on Esports
Correct, esports. The National Association of Collegiate Esports (NACE), in its ongoing partnership with Playfly Esports, has announced a new collaboration with the Big East Conference. The partnership will establish a new conference-based playing model for participating schools. Beginning with the Spring 2024 season, six Big East schools will compete head-to-head in two prominent esports titles, leading to a live conference championship.
“The participation of the Big East in collegiate esports underscores the evolving landscape of sports and competition,” said Michael Brooks, executive director of NACE. “Our partnership bridges the gap between conventional sports and modern Technology, allowing their universities to tap into a wider spectrum of student interests. The Big East’s involvement in NACE Starleague showcases a forward-thinking approach that enriches the overall university experience and sets a precedent for embracing the future for all athletic conferences.”
This partnership only underscores the growing interest in esports in education, starting in K-12. “In recent years, the educational landscape has witnessed a significant shift towards integrating scholastic gaming and esports across all grade levels,” said James O’Hagan, vice president of Education Innovation of LeagueSpot. “This evolution reflects a broader recognition of the educational potential inherent in digital play. Schools, libraries, and child-focused organizations are still in the early stages of crafting secure, walled gardens of digital play tailored specifically for their youth communities.”
Esports and AV
Jeanne Lewis, senior manager of Partner Marketing and Events at Sony Electronics, said, “Technology is playing a pivotal role in creating more sensory and immersive engagement for esports athletes and fans—from playing to viewing. To set up a comprehensive and captivating program for venues, athletes, and spectators, you need to plan for and implement the latest innovations.”
“From the live stream to the on-stage opposition, a successful esports production requires uninterrupted, pristine audio to ensure competitors can communicate effectively and spectators don’t miss a split-second of the action, no matter if they are tuning in from home or the live audience,” said Mario Ponce, senior specialist, Market Development at Shure.
Dan Holland, marketing manager at IHSE USA, added, “Many system designers have found KVM display management system (DMS) switching to be an effective means to streamline data access.” Attended by thousands of spectators in large venues and watched by millions online, Holland said, “Emerging markets are taking advantage of DMS as well, including esports for tournament production.”
“DvLED displays not only enhance the player experience but also offer remarkable benefits to spectators,” said Jarred Halenkamp, sales engineer at Absen. “These displays can create captivating, expansive video walls, immersing the audience in the gaming action.” This immersive environment can convert casual viewers into passionate fans, driving engagement and fostering growth in the esports community.”